Large City: Kad Farku-fikmæ̈

Kad Farku-fikmæ̈

Kad Farku-fikmæ̈
Example Gnoll architecture.
StateCochi
ProvenceSlïrddáms Principality
RegionFrōk-vlök Woods
Founded1138
Community LeaderLord Thoken
Area225 km2 (90 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation1656 m (5433 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population53221
Population Density236 people per km2 (591 people per mi2)
Town AuraCharm
Naming
Native nameKad Farku-fikmæ̈
Pronunciation/farˈku/ /fikˈmæ̝/
Direct Translation[morning] [side]
Translation[Not Yet Translated]

Kad Farku-fikmæ̈ (/farˈku/ /fikˈmæ̝/ [morning] [side]) is a subtropical Large City located in the Slïrddáms Principality of the Cochi.

The name Kad Farku-fikmæ̈ is derived from the Goblin language, as Kad Farku-fikmæ̈ was founded by Tsid, who was culturaly Gnoll.

Climate

Kad Farku-fikmæ̈ has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 9°C (48°F). Kad Farku-fikmæ̈ receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad Farku-fikmæ̈ covers an area of nearly 225 km2 (90 mi2), and an average elevation of 1656 m (5433 ft) above sea level.

Overview

Kad Farku-fikmæ̈ was founded durring the early 12th century in summer of the year 1138, by Tsid. The establishment of the new community went well, with no major obsticles durring construction.

Kad Farku-fikmæ̈ was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kad Farku-fikmæ̈ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Farku-fikmæ̈ is buildings have been located at convienant points along the rivers Kad Farku-fikmæ̈ was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive paverstone streets flow where they are able to be made rather than folowing the most convienant paths. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Before you’ve even set foot into the heart of Kad Farku-fikmæ̈, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

Kad Farku-fikmæ̈ possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Farku-fikmæ̈ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Farku-fikmæ̈ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Farku-fikmæ̈. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Farku-fikmæ̈'s parks.

Kad Farku-fikmæ̈ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Farku-fikmæ̈.

Kad Farku-fikmæ̈ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Farku-fikmæ̈ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Farku-fikmæ̈ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Farku-fikmæ̈ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Farku-fikmæ̈ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Farku-fikmæ̈ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Farku-fikmæ̈ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Farku-fikmæ̈'s public wards, blessings, and other arcane systems.

Kad Farku-fikmæ̈ has an Scientific Academy which provides higher education in the natural sciences.

Kad Farku-fikmæ̈ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Farku-fikmæ̈'s grid is powered by a direct leyline tap.

Kad Farku-fikmæ̈'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Farku-fikmæ̈ has a first rate hospital which caters to anyone in need of long term medical care.

Kad Farku-fikmæ̈ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Farku-fikmæ̈ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Farku-fikmæ̈'s natural decorations nor waterways.

Kad Farku-fikmæ̈ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Farku-fikmæ̈ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Farku-fikmæ̈ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Farku-fikmæ̈ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kad Farku-fikmæ̈'s mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Kad Farku-fikmæ̈ there are no smells.

The Xtabay near Kad Farku-fikmæ̈ are known to be almost tame, such that they can be put to domestic use.

Kad Farku-fikmæ̈'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Wild Magic energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 97
  • Farmers: 161
  • Farm Laborer: 295
  • Hunters: 161
  • Milk Maids: 152
  • Ranchers: 66
  • Ranch Hands: 158
  • Shepherds: 129
    • Farmland: 215012 m2
    • Cattle and Similar Creatures: 13305
    • Poultry: 159663
    • Swine: 10644
    • Sheep: 532
    • Goats: 106
    • Horses, Mounts, and Beasts of Burden: 5322

Craftsmen

  • Arms and Toolmakers: 110
  • Blacksmiths: 123
  • Bookbinders: 67
  • Buckle-makers: 70
  • Cabinetmakers: 118
  • Candlemakers: 197
  • Carpenters: 180
  • Clothmakers: 147
  • Coach and Harness Makers: 54
  • Coopers: 140
  • Copper, Brass, Tin, Zinc, and Lead Workers: 77
  • Copyists: 50
  • Cutlers: 45
  • Fabricworkers: 129
  • Farrier: 272
  • Furriers: 34
  • Glassworkers: 166
  • Gunsmiths: 114
  • Harness-Makers: 51
  • Hatters: 97
  • Hosiery Workers: 38
  • Jewelers: 59
  • Leatherwrights: 129
  • Locksmiths: 54
  • Matchstick makers: 83
  • Musical Instrument Makers: 78
  • Painters, Structures and Fixtures: 67
  • Paper Workers: 76
  • Plasterers: 70
  • Pursemakers: 88
  • Roofers: 56
  • Ropemakers: 52
  • Rugmakers: 50
  • Saddlers: 102
  • Scabbardmakers: 125
  • Scalemakers: 56
  • Scientific, Surgical, and Optical Instrument Makers: 35
  • Sculptors, Structures and Fixtures: 52
  • Shoemakers: 48
  • Soap and Tallow Workers: 180
  • Tailors: 304
  • Tanners: 66
  • Upholsterers: 76
  • Watchmakers: 71
  • Weavers: 147
  • Whitesmiths: 42

Merchants

  • Adventuring Goods Retellers: 37
  • Arcana Sellers: 35
  • Beer-Sellers: 70
  • Booksellers: 85
  • Butchers: 143
  • Chandlers: 133
  • Chicken Butchers: 154
  • Entrepreneurs: 56
  • Fine Clothiers: 129
  • Fishmongers: 140
  • Florists: 32
  • Potion Sellers: 85
  • Resellers: 231
  • Spice Merchants: 70
  • Wine-sellers: 113
  • Wheelwright: 79
  • Woodsellers: 53

Service workers

  • Bakers: 253
  • Barbers: 226
  • Coachmen: 79
  • Cooks: 212
  • Doctors: 103
  • Gamekeepers: 79
  • Grooms: 46
  • Hairdressers: 190
  • Healers: 138
  • Housekeepers: 156
  • Housemaids: 295
  • House Stewards: 171
  • Inns: 51
  • Laundry maids: 100
  • Maidservants: 183
  • Nursery Maids: 104
  • Pastrycooks: 166
  • Restaurateur: 221
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 74
  • Bleachers: 49
  • Chemical Workers: 30
  • Coal Heavers: 104
  • In-Town Couriers: 126
  • Long Haul Couriers: 118
  • Dockyard Workers: 98
  • Gas Workers: 25
  • Hay Merchants: 44
  • Leech Collectors: 145
  • Millers: 118
  • Miners: 118
  • Oilmen and Polishers: 84
  • Postmen: 120
  • Pure Finder: 68
  • Skinners: 156
  • Sugar Refiners: 30
  • Tosher: 83
  • Warehousemen: 177
  • Watercarriers: 105
  • Watermen, Bargemen, etc.: 156

Skilled Laborers

  • Accountants: 72
  • Alchemist: 81
  • Clerk: 106
  • Dentists: 51
  • Educators: 158
  • Engineers: 79
  • Gardeners: 55
  • Mages: 38
  • Plumbers: 56
  • Pharmacist: 61
  • Professors: 22
  • Scientists: 40
  • Wizards: 23

Civil Servants

  • Adventurers: 51
  • Bankers: 69
  • Civil Clerks: 115
  • Civic Iudex: 59
  • Consultants: 35
  • Exorcist: 123
  • Fixers: 64
  • Kami Clerk: 95
  • Landlords: 114
  • Lawyers: 66
  • Legend Keepers: 87
  • Militia Officers: 483
  • Monks, Monastic: 177
  • Monks, Civic: 177
  • Historian, Oral: 123
  • Historian, Textual: 63
  • Policemen, Sheriffs, etc.: 129
  • Priests: 221
  • Rangers: 69
  • Rat Catchers: 85
  • Scholars: 80
  • Spiritualist: 98
  • Slayers: 30
  • Storytellers: 168
  • Military Officers: 166

Cottage Industries

  • Brewers: 156
  • Comfort Services: 197
  • Enchanters: 59
  • Herbalists: 58
  • Jaminators: 171
  • Needleworkers: 204
  • Potters: 90
  • Preserve Makers: 161
  • Quilters: 73
  • Seamsters: 313
  • Spinners: 156
  • Tinker: 57
  • Weaver: 140

Artists

  • Actors: 56
  • Architects: 20
  • Bards: 81
  • Costumers: 32
  • Dancers: 62
  • Drafters: 34
  • Engravers: 42
  • Fine Furniture Carpenters: 25
  • Glaziers: 55
  • Inlayers: 49
  • Musicians: 161
  • Painters, Art: 27
  • Playwrights: 58
  • Sculptors, Art: 47
  • Wood Carvers: 183
  • Writers: 177

Produce Industries

  • Butter Churners: 190
  • Canners: 161
  • Cheesmakers: 171
  • Ice Merchants: 23
  • Millers: 115
  • Picklers: 88
  • Smokers: 67
  • Stockmakers: 58
  • Tobacconists: 90
  • Tallowmakers: 108

20038 of Kad Farku-fikmæ̈'s population work within a Foundational Occupation.

28926 of Kad Farku-fikmæ̈'s population do not work in a formal occupation, but do contribute to the local economy. 4257 (8%) are noncontributers.

Points of Interest

Kad Farku-fikmæ̈ is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Kad Farku-fikmæ̈'s roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kad Farku-fikmæ̈ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a cube of Augury, an a cube imbued with potent amounts of Augury energies was created near Kad Fä-irr by in time immemorial, reportedly some time during the early 2nd century.

History